There is no restriction on the number of items you can have in a slot, eg you can wear 6 rings or 3 hats. Each character has 7 psionic item slots, you may only have 7 psionic items attuned at any time. Spells like Planeshift can be used to get in as well. if thats what you and your players into.Īnother way to rein it in is to set it to only 2 planes, the one your on and say the water plane because thats where you need the characters to go for a different quest. Magic Items: -Theres no magic items, only psionic items. At the end of the casting, when the demiplane is created or refreshed, you may also transport yourself and up to seven others into the plane for free. Then while they try to go to the Fey Wilde and they fail the check, end up on a random plane that now you have to figure out. It also depends on what type of campaign you are running and how comfortable you are as a DM for your characters to quit a dungeon or pause in a quest because they feel like messing with you or just want to shake things up. However, if I am giving the item to lower level characters (12 & below) I do put a charge limit on it such as once per day or week judging how far below lvl 13 the characters are. ![]() Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell." The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration. The spell is cast at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. "Some magic items allow the user to cast a spell from the item, often by expending charges from it. You are correct the DMG Chapter 7 outlines that you do not need components Monstrous Compendium Volume One: Spelljammer Creatures
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